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Post-Hyper-real Volcano, where your presence makes their reality inaccessible―
economy and instability between presence and autonomous realities

Overview

Post-Hyper-real Volcano is a real-time system that operates under continuous exposure to external conditions.
Rather than presenting a stable audiovisual composition, the work consists of multiple autonomous systems that coexist, diverge, and collapse through the presence of the viewer.

The project does not simulate reality.
Instead, it constructs several independent “reals” that never fully integrate, and whose instability becomes the primary expressive field.

Structure

The work is composed of three independent systems:

System A — Artificial Life (Fear / Faith Dynamics)

A population of non-representational particles circulates around an invisible center.

Their behavior is governed by two parameters:

* Fear: repulsion, panic, dispersion
* Faith: attraction, orbiting, convergence

These parameters are continuously modulated by presence pressure, defined as:

* the volume occupied by the viewer in the depth camera
* the proximity of the viewer to the sensor

Under strong presence, the system does not move toward a simple panic threshold.

Instead, fear fluctuates in an unstable oscillation, repeatedly rising and falling in response to real-time pressure.

This instability prevents faith from recovering.

Because fear never settles into a stable value, faith remains unable to accumulate, and the system is denied access to a harmonic state.

As a result:

equilibrium exists only as a structural possibility, never as an experience

System B — Volcanic Reality (UV Collapse)

A live volcanic video stream exists in two simultaneous forms:

* as an environmental skybox
* as textures mapped onto rotating 3D objects

These objects deform the image through their geometry, producing:

* spatial distortion
* fragmentation
* non-uniform temporal alignment

Under presence pressure:

* UV mappings collapse
* textures lose coherence
* the same “reality” diverges into incompatible forms

No hierarchy exists between background and foreground.

System C — Sound (Autonomous Noise Field)

Sound operates as an independent layer derived from volcanic input.

* source material is analyzed via FFT
* transformed and reconstructed through iFFT
* mixed with non-correlated noise processes

Under presence pressure:

* additional noise layers emerge
* spectral structures destabilize

The result is:

* non-rhythmic
* non-representational
* structurally detached from both image and particle behavior

There is no meaningful synchronization between systems.

Presence as Pressure

The viewer does not interact in a conventional sense.

Instead, their mere existence is captured as a scalar field:

presence pressure

This pressure simultaneously affects all systems:

* System A → oscillatory behavioral collapse
* System B → visual deformation
* System C → sonic contamination

Importantly:

* the viewer cannot stabilize the work
* the viewer cannot access a “pure” state

Oscillation and the Impossibility of Harmony

A crucial characteristic of the work is that collapse does not occur through linear escalation.

Presence pressure produces continuous instability.

Fear does not simply increase.

It oscillates.

This oscillation repeatedly interrupts the emergence of faith.

Because faith requires temporal continuity in order to accumulate, the unstable fluctuations of fear structurally suppress it.

The viewer therefore encounters a state in which harmony is always theoretically present, yet never phenomenologically accessible.

The harmonious state is not absent; it is perpetually deferred by instability.

Collapse and Irreversibility

The work is structured around a fundamental asymmetry:

a stable state exists only as an inaccessible ideal

Once presence is introduced:

* systems destabilize
* oscillation replaces equilibrium
* recovery remains incomplete

Thus:

the act of viewing irreversibly transforms the system

On Reality

The work rejects the notion of a unified or superior reality.

Instead, it proposes:

* multiple autonomous realities
* no guaranteed correspondence between them
* no final synthesis

These realities:

* coexist
* interfere indirectly
* collapse under shared conditions

On Exhibition

This project is not optimized for stable exhibition environments.

It is:

* dependent on real-time processes
* exposed to external data and sensing
* sensitive to environmental conditions

Therefore:

the work is not a fixed installation, but a condition-dependent system

Exhibition becomes:

* a temporary realization
* inherently unstable
* structurally incomplete

Definition

Post-Hyper-real Volcano is not a representation of reality, but a real-time system in which multiple autonomous realities coexist without integration, while the viewer’s presence introduces instability that perpetually prevents harmony from being experienced.

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